Things I've built & made
Software, games, video, and design — pick a planet to explore that corner of my work.
Software that solves real problems.
Personal builds and hackathon projects where I shape the idea, design how the system works, and build the interface people actually use.
Pantry & Recipe Tracker
A food inventory app that tracks what's actually in your kitchen, flags what's about to expire, and turns that list into recipes you can cook right now — so less food goes to waste.
I designed the data model for ingredients, quantities and expiry, then built recipe matching that ranks meals by how much of the pantry they use up.
Ghost Trail
A digital-privacy tool that analyzes your Instagram data export — entirely in the browser — to show exactly what a stranger could learn about you. It maps your geotagged posts and uses AI image analysis to surface EXIF data, visible text, and landmarks, then flags posts that give away your home, work, or daily routine.
I designed the project concept and mapped out the system architecture — how the data pipeline and backend would work — and built out the front end, while a teammate implemented the backend. Built with a team of 3 at Hack Canada 2026.
HerRoute
A safety-first walking navigator that treats how safe a route feels as a core part of directions. It blends public data — street lighting, crime stats — with user-submitted reviews to generate routes that balance safety and speed, and scores each segment dynamically as new reviews come in.
I designed the project concept and system architecture — how the routing and safety-scoring backend would work — and built out the front end, while a teammate implemented the backend. Built with a team of 4 at GDG McMaster Mac-a-Thon 2026.
SafeBite
A barcode-scanning app that turns confusing food labels into clear, spoken, personalized safety info. Scan a product and SafeBite cross-references its ingredients against your allergies and dietary needs, flags conflicts, explains complex additives in plain language with AI, and reads it all aloud for accessibility.
I designed the project concept and system architecture — how the scanning and data pipeline would work — and built out the front end, while a teammate implemented the backend. Built with a team of 4 at ElleHacks 2026.
Worlds I code & draw.
Where the engineering and the art meet — I write the game logic and hand-draw the pixel art that fills it.
Roblox Games
I'm currently building games in Roblox — scripting the mechanics, systems and interactions in Lua, and iterating on gameplay as I go.
It's the project where my software side and my art side collide: I get to design the systems and make the thing feel good to play.
Pixel art & game screens
Stories, edited & published.
Years of filming, editing and publishing across several YouTube genres — with over 1.5 million views on the channels I manage.
Content Creation
From concept to camera to cut — I write, film, edit and publish. I've grown channels across four different genres and learned how pacing, story and post-production keep people watching.
Design across the whole stack.
The craft that ties everything together — interfaces, illustration, 3D, and the Adobe toolkit.
Web & UI/UX
Designing and building interfaces — layout, flow, and interaction. I redesigned the University of Waterloo Equestrian team's website, and I designed this site too :)
3D
Modelling and rendering 3D scenes and objects, from concept to final frame.
Illustration
Characters, concepts and graphics — hand-drawn work that carries into brand and product.
Adobe Suite
Photoshop, Illustrator and the wider Creative Cloud for anything from a logo to a full campaign.